Wrecking guilds
Published March 26th, 2006 in Legion, TheorycraftWas linked to this article from the WoW boards, kind of sums up all the problems with DKP.
I mean, we’ve done a ton of the instances in the HK series over the past six months or so, and never had a problem with loot, it was just “if you want/need it, roll for it”. The most complex thing we did when we first started was sort of define who “needed” what, and if you already had a weapon, you’d pass on it. Zero, Skaald, Kreamy and I did a couple Mara runs (or SM runs, a few levels back) and Skaald and I would just roll on something if we both needed it.
Did we care of this was Ruso’s first time doing HK and the cloak dropped? Nope.
I just really have to agree where the hardcore leadership just decided to rig a system so they could get all their shit, and every leadership group since decided, “Hey, it helped those guys get all their shit, we should use it to!”
That’s why I’m glad that Legion (with whatever damn name it uses in a game) has always been able to get things done with the guys we have, and in WoW (with the next patch) we’ll be able to do it there (go go Tier .5 sets + PvP stuff).
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