Once again, awesomeness from Broken Toys. The whole set of comments are an interesting read, but a discussion regarding PvP peaked my interest (quoting the germane parts).
“And in PvP you need immobility. You can have unexpected situations coming out of a proper use of the pieces, but you cannot have new pieces showing up and coming into play.”
Brask Mumei (original comment):
“It is a poor kind of PvP that demands immobility. PvP with fixed, immobile, well understood rules and playgrounds is merely a sport.”
Abalieno (original comment):
“The point is: any other possibility would be simply an exploit. Just the players racing to find the I-Win button and the devs chasing them to patch the holes.
If PvP isnâ€™t â€œstaticâ€ then your game will be doomed and completely inaccessible for new players that donâ€™t know how to defend themselves from the â€œlegitimateâ€ exploits.”
Now this of course comes into play with Legion’s experience in MxO. Are CrashKill, or Zero or I exploiting by pushing our skills to their (what we feel to be legal) limits? Clearly some things we thought were kosher like style-switching mid-attack can now be considered an exploit (precedent here, just replace “Buffs do not dynamically update” with “Abilities”).
Still, these are things being clarified just now, two months after the release of CR2.0. Are these what Abalineo would call “legitimate” exploits, things that are deemed legal, but… well, the very essence of the “TankMageGod” (Lum’s arguement against skill-based systems sounds like a normal loadout-building session between Zero and I after all ). After all, being a Duelist and staying in Grab for Y period of time, and doing +20% damage with the Accuracy/Defense bonuses of Grab (and without the -35% damage) is quite overpowering after all.
Now, how do you fix that? Do you force these grey-area issues into common use so they must be addressed. I tried that with the Sidekick Combo thing, and well, besides almost getting me the boot from the guild (slight exageration, but not by much…), it wasn’t fixed until CR2.0. Well, the Developers are only going to publish rules through negation (you can’t do this, that, and that other thing with your tongue, etc.), so then is it not up to the player base to make a set of “rules” (as close as possible, meaning what the community accepts as “kosher”, like the uber-DoTed weapons in pre-CU SWG and how there was a soft boycott of them, on Gorath at least).
Still, wouldn’t that mean breaking the lovely information embargo? Yeah it would… wouldn’t it. And of course the guild stands little to gain from a community drive to understand the new combat system, I’m pretty confident we’re on the bleeding edge of that.
Then again, this is bigger then the guild, this is a whole game that could be aided by turning PvP in a codefied sport, not some weirdo hack-rampant Diablo II server.
Embargos not withstanding, the only way for this not to be another Sidekick Combo is that a) the Developers fix things that are obviously broken (and judging from their responses on Dynamic Buffs, this could be another one of those things that takes forever to fix), b) the community to take their ball and go home if things go to shit. Both of these are terrible options…
so apart from pure scientifc purposes, there’s just about no upside. Works for me since the research is what I care about, but that would hardly suade the guild(s). Funnily enough, issue of releasing information (in MxO specifically) has been near the forefront of my mind for the better part of a year (the Sidekick Combo post is a year-old in a week)…
So, MxO’s already inaccessable to those outside the PvP elite, and it’s pretty obvious it’s doomed. FTW!