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	<title>%20 &#187; Matrix</title>
	<atom:link href="http://percentsign20.com/wp/category/mmos/matrix/feed/" rel="self" type="application/rss+xml" />
	<link>http://percentsign20.com/wp</link>
	<description>Zealously overcompensating for perceived ignorance.</description>
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		<title>I Speek Teh Good English</title>
		<link>http://percentsign20.com/wp/2006/06/29/i-speek-teh-good-english/</link>
		<comments>http://percentsign20.com/wp/2006/06/29/i-speek-teh-good-english/#comments</comments>
		<pubDate>Thu, 29 Jun 2006 13:01:33 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/06/29/i-speek-teh-good-english/</guid>
		<description><![CDATA[Interesting study via Terra Nova on the fact that&#8230; people have trouble communicating through text. Duh statement, especially about everyone being self-centered a-holes, but an interesting read none-the-less.
Considering the importance I have to place on written communication (formal, with school, or personal, like letters to Kyo or reading her messages, etc.) it will force me [...]]]></description>
			<content:encoded><![CDATA[<p>Interesting study via <a href="http://terranova.blogs.com/terra_nova/2006/06/56_lol.html">Terra Nova</a> on the fact that&#8230; people have trouble communicating through text. Duh statement, especially about everyone being self-centered a-holes, but an interesting read none-the-less.</p>
<p>Considering the importance I have to place on written communication (formal, with school, or personal, like letters to Kyo or reading her messages, etc.) it will force me to think a good deal more about how I communicate certain things, especially with Kyo (since formal writing isn&#8217;t exactly a weak point for me&#8230; I hope) because of my great habit of over-analyzing things (read as: I probably want to cut her more slack in my head, for she knows not what she does&#8230; I don&#8217;t for that matter to be honest).</p>
<p>Basically: &#8220;get it through your skull that what you just read probably wasn&#8217;t meant to offend you&#8221; especially coming <em>her most stupendous stealthed one, my girlfriend</em> (since she&#8217;s like&#8230; awesome and junk).</p>
<p>Oh, and to make sure I didn&#8217;t screw up on any of that, <a href="http://water-simulation.com/wsp/spell-check-plugin-by-google/">I&#8217;ll need to pick up</a> Google Toolbar&#8230; not like they don&#8217;t already have me by the balls (oh, and by the way, it&#8217;s awesome).</p>
<p>Finally though&#8230; <a href="http://thematrixonline.station.sony.com/players/news_archive.vm?id=148&#038;month=current">ZOMGZ Agent Shades</a> (try to look past the boobies if you can&#8230; it&#8217;s hard, I know).</p>
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		<title>Healers</title>
		<link>http://percentsign20.com/wp/2006/06/07/healers/</link>
		<comments>http://percentsign20.com/wp/2006/06/07/healers/#comments</comments>
		<pubDate>Wed, 07 Jun 2006 08:56:38 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[CoH/V]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[RFO]]></category>
		<category><![CDATA[SWG]]></category>
		<category><![CDATA[Theorycraft]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/06/07/healers/</guid>
		<description><![CDATA[Ok, no suprise to anyone reading this, I like playing Healers. To be more correct (and to agree with Abalieno, in a sec), I like playing Support characters, it&#8217;s just that Healers (the ones that make the health bars go up) are the most direct method of insuring people&#8230; don&#8217;t die.
That being said, PvE Healing [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, no suprise to anyone reading this, I like playing Healers. To be more correct (and to agree with Abalieno, in a sec), I like playing Support characters, it&#8217;s just that Healers (the ones that make the health bars go up) are the most direct method of insuring people&#8230; don&#8217;t die.</p>
<p>That being said, PvE Healing in World of Warcraft is boring as hell. Why? <a title="The 'healer' role as a byproduct of the meta-game we played till today" href="http://www.cesspit.net/drupal/node/1202">Beacuse it&#8217;s just making the bars go up.</a> To be more correct, PvE Healing sucks&#8230; hell, for the sake of screwing my point over, PvE sucks as a whole.</p>
<p>Ok, so that being said&#8230; can you make supporting abilities more interesting (although healing&#8217;s pretty interesting as it is, better then being a DPS bot), possibly better then straight healing at keeping people alive (that whole &#8220;Ounce of Prevention, Pound of Cure&#8221; thing doesn&#8217;t really apply in MMOs). Still, you&#8217;re treading on the ground of the <a title="Three Boring Classes" href="http://www.brokentoys.org/800-xp-1204/">TBCs</a>, so that way indeed lies madness.</p>
<p>Honestly, healing in PvP is slightly more interesting, although it really depends on communication (i.e. Teamspeak) and telling the person soaking up the damage to not be retarded. It really comes down to teamwork and not really based on the mechanics. The whole responsibility for keeping people alive is the attraction, and if you actually care about the people you&#8217;re working with, that helps&#8230; a lot.</p>
<p>Still, if you look at an example of a game without healers like <acronym title="Rising Force Online">RFO</acronym>&#8230; well <acronym title="Rising Force Online">RFO</acronym>&#8217;s problem is that Consumables > player abilities in terms of keeping people alive, so that&#8217;s kinda fucked up. Rather similar to the debate over Health Pills being nearly as strong as Patcher skills (in the hands of a mediocore player) at keeping someone up. It&#8217;s outsourcing in games! (Although it stems back to D&#038;D healing potions being called &#8220;Clerics in a Bottle&#8221;.)</p>
<p>Don&#8217;t know, I&#8217;ll have to think over this one, but I&#8217;m not sure how you work on making &#8220;support&#8221; a better &#8220;supporter&#8221; then a straight healer (just look at <acronym title="City of Heroes">CoH</acronym> with groups really asking for &#8220;Empathy&#8221; over dedicated Defenders in other areas like <acronym title="Crowd Control">CC</acronym> or buffs) without making the proper healer completely worthless. I think some CU SWG comparisons between Combat Medic and Doctor may be useful here (I&#8217;ll have to look the math up again later today).</p>
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		<title>PvP as Sport</title>
		<link>http://percentsign20.com/wp/2006/06/07/pvp-as-sport/</link>
		<comments>http://percentsign20.com/wp/2006/06/07/pvp-as-sport/#comments</comments>
		<pubDate>Wed, 07 Jun 2006 07:40:20 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Legion]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Theorycraft]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/06/06/pvp-as-sport/</guid>
		<description><![CDATA[Once again, awesomeness from Broken Toys. The whole set of comments are an interesting read, but a discussion regarding PvP peaked my interest (quoting the germane parts).
Abalieno (original comment):
&#8220;And in PvP you need immobility. You can have unexpected situations coming out of a proper use of the pieces, but you cannot have new pieces showing [...]]]></description>
			<content:encoded><![CDATA[<p>Once again, awesomeness from <a href="http://www.brokentoys.org/2006/06/05/its-all-about-the-rabbits/">Broken Toys</a>. The whole set of comments are an interesting read, but a discussion regarding PvP peaked my interest (quoting the germane parts).</p>
<p><a title="The Cesspit." href="http://www.cesspit.net/">Abalieno</a> (<a href="http://www.brokentoys.org/2006/06/05/its-all-about-the-rabbits/#comment-4486">original comment</a>):</p>
<blockquote><p>&#8220;And in PvP you need immobility. You can have unexpected situations coming out of a proper use of the pieces, but you cannot have new pieces showing up and coming into play.&#8221;</p></blockquote>
<p>Brask Mumei (<a href="http://www.brokentoys.org/2006/06/05/its-all-about-the-rabbits/#comment-4515">original comment</a>):</p>
<blockquote><p>&#8220;It is a poor kind of PvP that demands immobility. PvP with fixed, immobile, well understood rules and playgrounds is merely a sport.&#8221;</p></blockquote>
<p>Abalieno (<a href="http://www.brokentoys.org/2006/06/05/its-all-about-the-rabbits/#comment-4593">original comment</a>):</p>
<blockquote><p>&#8220;The point is: any other possibility would be simply an exploit. Just the players racing to find the I-Win button and the devs chasing them to patch the holes.</p></blockquote>
<blockquote><p>If PvP isnâ€™t â€œstaticâ€ then your game will be doomed and completely inaccessible for new players that donâ€™t know how to defend themselves from the â€œlegitimateâ€ exploits.&#8221;</p></blockquote>
<p>Now this of course comes into play with Legion&#8217;s experience in MxO. Are CrashKill, or Zero or I exploiting by pushing our skills to their (what we feel to be legal) limits? Clearly some things we thought were kosher like style-switching mid-attack can now be considered an exploit (precedent <a href="http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Items&#038;message.id=1470#M1470">here</a>, just replace &#8220;Buffs do not dynamically update&#8221; with &#8220;Abilities&#8221;).</p>
<p>Still, these are things being clarified just now, two months after the release of CR2.0. Are these what Abalineo would call &#8220;legitimate&#8221; exploits, things that are deemed legal, but&#8230; well, the very essence of the &#8220;TankMageGod&#8221; (<a title="800 XP" href="http://www.brokentoys.org/800-xp-1204/">Lum&#8217;s arguement against skill-based systems</a> sounds like a normal loadout-building session between Zero and I after all <img src='http://percentsign20.com/wp/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). After all, being a Duelist and staying in Grab for Y period of time, and doing +20% damage with the Accuracy/Defense bonuses of Grab (and without the -35% damage) is quite overpowering after all.</p>
<p>Now, how do you fix that? Do you force these grey-area issues into common use so they <em>must</em> be addressed. I tried that with the <a href="http://72.14.209.104/search?q=cache:t_y-s35Q_YEJ:mxoboards.warnerbros.com/forums2/message.jspa%3FmessageID%3D70124+caladein+matrix+sidekick+combo&#038;hl=en&#038;gl=us&#038;ct=clnk&#038;cd=1&#038;client=firefox-a">Sidekick Combo thing</a>, and well, besides almost getting me the boot from the guild (slight exageration, but not by much&#8230;), it wasn&#8217;t fixed until CR2.0. Well, the Developers are only going to publish rules through negation (you can&#8217;t do this, that, and that other thing with your tongue, etc.), so then is it not up to the player base to make a set of &#8220;rules&#8221; (as close as possible, meaning what the community accepts as &#8220;kosher&#8221;, like the uber-<acronym title="Damage over Time">DoT</acronym>ed weapons in pre-CU SWG and how there was a soft boycott of them, on Gorath at least).</p>
<p>Still, wouldn&#8217;t that mean breaking the lovely information embargo? Yeah it would&#8230; wouldn&#8217;t it. And of course the guild stands little to gain from a community drive to understand the new combat system, I&#8217;m pretty confident we&#8217;re on the bleeding edge of that.</p>
<p>Then again, this is bigger then the guild, this is a whole game that could be aided by turning PvP in a codefied sport, not some weirdo hack-rampant Diablo II server.</p>
<p>Embargos not withstanding, the only way for this not to be another Sidekick Combo is that a) the Developers fix things that are obviously broken (and judging from their responses on Dynamic Buffs, this could be another one of those things that takes forever to fix), b) the community to take their ball and go home if things go to shit. Both of these are terrible options&#8230;</p>
<p>so apart from pure scientifc purposes, there&#8217;s just about no upside. Works for me since the research is what I care about, but that would hardly suade the guild(s). Funnily enough, issue of releasing information (in MxO specifically) has been near the forefront of my mind for the better part of a year (the Sidekick Combo post is a year-old in a week)&#8230;</p>
<p>So, MxO&#8217;s already inaccessable to those outside the PvP elite, and it&#8217;s pretty obvious it&#8217;s doomed. FTW!</p>
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		<title>Indiana Jones with Tatas</title>
		<link>http://percentsign20.com/wp/2006/04/26/indiana-jones-with-tatas/</link>
		<comments>http://percentsign20.com/wp/2006/04/26/indiana-jones-with-tatas/#comments</comments>
		<pubDate>Wed, 26 Apr 2006 15:09:11 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Console/PC Games]]></category>
		<category><![CDATA[Legion]]></category>
		<category><![CDATA[Matrix]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/04/26/indiana-jones-with-tatas/</guid>
		<description><![CDATA[(That is not my line mind you, that blonde chick (not Jennifer Tsao from EGM, the one with the dog) said it The 1UP Show a bit back.)
Got to play a little Tomb Raider: Legend today after I got done with MxO (stopped at a shade over 200mil). So far I&#8217;m liking it. Running it [...]]]></description>
			<content:encoded><![CDATA[<p><em>(That is not my line mind you, that blonde chick (not <a href="http://egmjennifer.1up.com/">Jennifer Tsao</a> from <acronym title="Electronic Gaming Monthly">EGM</acronym>, the one with the dog) said it The 1UP Show a bit back.)</em></p>
<p>Got to play a little <a href="http://www.1up.com/do/gameOverview?cId=3139417">Tomb Raider: Legend</a> today after I got done with MxO (stopped at a shade over 200mil). So far I&#8217;m liking it. Running it at my desktop res and just turned off FSAA and it was running really nice. For the brief bit I&#8217;ve played (about a level and a half), the controls really feel tight which is something I&#8217;ve never felt a game&#8217;s gotten right with the mouse and keyboard. My one gripe though is that when going to aim, my cursor could be right over the dude, but it wouldn&#8217;t be connecting, especially when I was shooting through a doorway. That&#8217;s really minor though as running in and shooting people in the face with the pistols feels awesome.</p>
<p>In MxO news, we&#8217;ve got a thread in the private section of our boards going on right now about our RP stance/position/whatever. Basically, just going over what we feel our role as Cypherites is, how we approach things (from the RP POV, which we rarely use to be honest, we&#8217;re very pragmatic 99% of the time). Should be an interesting read after we get some people in it. (We&#8217;ll be moving it down to the DMZ in a bit.)</p>
<p>Outside of that, I decided to give the <a href="http://www.mozilla.org/projects/calendar/lightning/index.html">Lightning</a> extension for T-bird a whirl. It really does feel like a 0.1 release, but it does what I need it to do (really rare and minor calendaring). Hopefully it&#8217;ll get more tightly integrated with T-bird later on, but like I said, it&#8217;s good for basic stuff right now. If you use Thunderbird and don&#8217;t really need a full-out calendar, you might want to give it a whirl. <a href="http://www.mozilla.org/projects/calendar/sunbird/index.html">Sunbird</a>&#8217;s the standalone version that has a couple more features at the moment if you prefer that.</p>
<p>Off to the dentist in a bit, yay!</p>
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		<title>Music, Widgets and Info</title>
		<link>http://percentsign20.com/wp/2006/04/25/music-widgets-and-info/</link>
		<comments>http://percentsign20.com/wp/2006/04/25/music-widgets-and-info/#comments</comments>
		<pubDate>Tue, 25 Apr 2006 14:04:36 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Projekts]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/04/25/music-widgets-and-info/</guid>
		<description><![CDATA[Mostly got cash for most of the day in MxO, although they didn&#8217;t take the servers down like they said they would, so might be doing a bit of that tonight as well.
After 4am, I got off MxO and got to work on the site, which I just finished now actually (mostly, still getting an [...]]]></description>
			<content:encoded><![CDATA[<p>Mostly got cash for most of the day in MxO, although they didn&#8217;t take the servers down <a href="http://mxoboards.station.sony.com/matrix/board/message?board.id=announcements&#038;message.id=134">like they said they would</a>, so might be doing a bit of that tonight as well.</p>
<p>After 4am, I got off MxO and got to work on the site, which I just finished now actually (mostly, still getting an <a href="http://validator.w3.org/check?uri=http%3A%2F%2Fcal.ccrepair.net%2Fwordpress%2F&#038;charset=%28detect+automatically%29&#038;doctype=Inline&#038;ss=1">odd validation error</a> that I&#8217;ll have to pin down later today).</p>
<p>To begin with I began <a href="http://blog.alanguilan.com/2006/04/10/site/152.html">widgetizing</a> the site (word stolen from the linked blog, and I really couldn&#8217;t have gotten a lot of it working without reading that post) with ever fun <a href="http://automattic.com/code/widgets/">WordPress Widgets</a> (which I&#8217;ll need to add to the Legion site whenever it becomes actually needed <img src='http://percentsign20.com/wp/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). To do so, I needed to update the lovely Almost Spring! theme (painless) and then get cracking.</p>
<p>After playing with Widgets for a bit I discovered a bit of a problem: it broke my hierarchy setting (the games are children of the MMOs section, so it shows them like that, now). After reading around in the <a href="http://codex.wordpress.org/Main_Page">Codex</a>, I just did a quick in widgets.php, reuploaded and all was good (and better then before, since it&#8217;s now showing empty sections, meaning I don&#8217;t have to actually put things in the MMO section if they&#8217;re already in a child).</p>
<p>Next up was adding the <a href="http://gmpg.org/xfn/"><acronym title="XHTML Friends Network">XFN</acronym></a> link into Meta, pretty simply once I actually RTFM&#8217;d and just made a my own Meta function in functions.php. After that I just slapped the <a href="http://creativecommons.org/">Creative Commons</a> License in the Footer and was just about done.</p>
<p>Last thing was something I was saw when reading up on Widgets yesterday, <a href="http://www.last.fm/">last.fm</a> (<a href="http://www.last.fm/user/caladein/">now you too can know my bad taste in music</a>). <a href="http://www.audioscrobbler.net/">Audioscrobbler</a> Winamp Plugin + last.fm = tracking of music and such. I was playing around with a couple of their display options and they didn&#8217;t really suit the small sidebar spot I wanted it to fill. After doing a bit of searching and not really being happy with a graphic solution I decided to just use an RSS feed of my recently played and use a simple RSS Widget to display the last couple entries. (It&#8217;s at the bottom of the sidebar, right above Meta.)</p>
<p>That&#8217;s about it for the site, and my first couple stabs at that validation error while I was writing this didn&#8217;t do anything, so yeah&#8230; I&#8217;m heading to bed.</p>
<p>Oh, and Dentist appointment tomorrow in the morning. Yay! Not&#8230;</p>
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		<title>Conan and Dual Gats?</title>
		<link>http://percentsign20.com/wp/2006/04/23/conan-and-dual-gats/</link>
		<comments>http://percentsign20.com/wp/2006/04/23/conan-and-dual-gats/#comments</comments>
		<pubDate>Mon, 24 Apr 2006 07:45:05 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Legion]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Matrix]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/04/23/conan-and-dual-gats/</guid>
		<description><![CDATA[CoS looks kinda interested in Age of Conan, which looks pretty good to be honest. Still, one problem when you have action based combat is that you&#8217;re gonna have aim-bots and the like, simply becuase hit detection is on the client side. That itself isn&#8217;t too much of a problem, but I&#8217;d like to the [...]]]></description>
			<content:encoded><![CDATA[<p><acronym title="Chambers of Shaolin">CoS</acronym> looks <a href="http://www.metacipher.com/forums/viewtopic.php?t=586">kinda interested in Age of Conan</a>, which looks pretty good to be honest. Still, one problem when you have action based combat is that you&#8217;re gonna have aim-bots and the like, simply becuase hit detection is on the client side. That itself isn&#8217;t too much of a problem, but I&#8217;d like to the combat first hand, hopefully it&#8217;s a bit more interesting then say&#8230; Oblivion&#8217;s.</p>
<p>Their whole spell weaving system sounds interesting, actually most of it does. It&#8217;s a ways off, with no beta announcement and they&#8217;re saying a launch window of this year. Yeah, that&#8217;s gonna slip.</p>
<p>On the MxO front, <a href="http://legion-forums.ccrepair.net/viewtopic.php?t=108">tons of bullshit</a> because some people are CCR&#8217;ing left and right accusing people of using the /attack exploit. Of course, since no single person has any faith in the game&#8217;s CSR staff, it makes us actually worry about getting banned for absolute shit.</p>
<p>Oh, and we don&#8217;t know why Prim3 got banned (at least from the forums).</p>
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		<title>New Data Node One</title>
		<link>http://percentsign20.com/wp/2006/04/19/new-data-node-one/</link>
		<comments>http://percentsign20.com/wp/2006/04/19/new-data-node-one/#comments</comments>
		<pubDate>Wed, 19 Apr 2006 23:01:55 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Matrix]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/04/19/new-data-node-one/</guid>
		<description><![CDATA[They&#8217;re got a new version of DN1 up, the actual news section would be here. It has the same sorta feel as the new SWG site, although, a little less craptacular!
Yay!
]]></description>
			<content:encoded><![CDATA[<p>They&#8217;re got a <a href="http://thematrixonline.station.sony.com/">new version of DN1</a> up, the actual <a href="http://thematrixonline.station.sony.com/players/">news section would be here</a>. It has the same sorta feel as the new SWG site, although, a little less craptacular!</p>
<p>Yay!</p>
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		<title>Ability Conversion Botched</title>
		<link>http://percentsign20.com/wp/2006/03/28/ability-conversion-botched/</link>
		<comments>http://percentsign20.com/wp/2006/03/28/ability-conversion-botched/#comments</comments>
		<pubDate>Tue, 28 Mar 2006 18:53:23 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Matrix]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/03/28/ability-conversion-botched/</guid>
		<description><![CDATA[Well, they officially didn&#8217;t add in a way to deal with abilties at launch.
I know this has been a question and, frankly, it&#8217;s mostly a case of what we published before we had a &#8220;real&#8221; version of CR2.0 coming back to haunt us after we saw the reality.
Under CR2.0, not many Abilities were completely removed [...]]]></description>
			<content:encoded><![CDATA[<p>Well, they <a title="Ability Buyback - The Official Word" href="http://mxoboards.station.sony.com/matrix/board/message?board.id=announcements&#038;message.id=120">officially didn&#8217;t add in a way to deal with abilties at launch</a>.</p>
<blockquote><p>I know this has been a question and, frankly, it&#8217;s mostly a case of what we published before we had a &#8220;real&#8221; version of CR2.0 coming back to haunt us after we saw the reality.</p>
<p>Under CR2.0, not many Abilities were completely removed and not many new critical ones were added. Most Abilities either got converted to CR2.0 or were &#8220;swapped-out&#8221; with new ones. In those cases, no one loses anything.</p>
<p>However, we do need to help you get rid of the disabled Abilities, along with the Zen Master Abilities. After speaking with the team, it appears we do have a plan that we will implement in a hotfix (hopefully early next week).</p>
<p>After we have a chance to create and implement a hotfix, Vendors will buy Abilities for their base value plus the amount of $Information it cost to get them to the levels they&#8217;re at when sold (if levelable). This not only gives you an opportunity to get rid of disabled Ability codes, but also get rid of branches you no longer plan to use.</p>
<p>In addition, for a limited time, we will increase the frequency that red frags drop in the world. We will need to nail the dates down, but expect the period to begin when we apply the hotfix and to cover at least two weekends. This is, frankly, easier for us to do than to try to give back the correct red frag for each Ability that could be turned in. It also gives you a chance to collect red frags you need for other Abilities.</p>
<p>gain, it will likely be next week before we will be able to create, test, and apply the hotfix. We apologize for the delay, but will get the buyback process started as soon as possible.</p></blockquote>
<p>Well&#8230; way. To. Go.</p>
<p>I&#8217;m not even bothering with <em>MxO</em> until they add that hotfix. Probably just log-in, take some screenshots and write some guides on the boards.</p>
<p>Yay.</p>
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		<title>So I went back to the MxO boards&#8230;</title>
		<link>http://percentsign20.com/wp/2006/03/19/so-i-went-back-to-the-mxo-boards/</link>
		<comments>http://percentsign20.com/wp/2006/03/19/so-i-went-back-to-the-mxo-boards/#comments</comments>
		<pubDate>Sun, 19 Mar 2006 12:41:19 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Projekts]]></category>
		<category><![CDATA[Theorycraft]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/2006/03/19/so-i-went-back-to-the-mxo-boards/</guid>
		<description><![CDATA[just recently. It&#8217;s mainly been since I&#8217;ve been trying to get my head around their new combat system and this has caused me quite a bit of confusion. That confusion is at its most apparent with my post about Tree Visions.
It&#8217;s the sort of thing where I like to know what something is supposed to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mxoboards.station.sony.com/matrix/tracker?user.id=848">just recently</a>. It&#8217;s mainly been since I&#8217;ve been trying to get my head around their new combat system and this has caused me quite a bit of confusion. That confusion is at its most apparent with <a href="http://mxoboards.station.sony.com/matrix/board/message?board.id=epdiscussion&#038;message.id=6837">my post about Tree Visions</a>.</p>
<p>It&#8217;s the sort of thing where I like to know what something is supposed to do before I do it, and there&#8217;s always been this sort of ghetto-ass secret knowledge sort of atmosphere in Matrix. When I look over at <em>WoW</em>, I can look on <a href="http://www.thottbot.com">Thottbot</a> as to what they&#8217;re wearing, and they post on the forums and disect their talent builds.</p>
<p>I look at <a href="http://www.roguespot.com/">RogueSpot</a> and while I disagree with them a lot of the time, I don&#8217;t see anything like that for <em>MxO</em>, I don&#8217;t even see <a href="http://forums.station.sony.com/swg/board/message?board.id=gameguidesht&#038;message.id=384">this</a>. Now you may be wondering, well Cal, if you&#8217;re such a fucking genious and have all this free time, why don&#8217;t you go and do it?</p>
<p>I am, although the extent of this and exactly how many Rockstars I&#8217;m gonna need depend on the kind of response I get to that vision thread, because whatever Dev help I get is gonna go a long way to making a full guide to the CR2.0 available to everyone, on CR2.0 launch-day a possiblity.</p>
<p>I&#8217;ll also need help, especially with MA/Gunman and Proxy/Utlity Coder as I&#8217;m pretty rusty in those areas, if you want to lend a hand, comment or toss me an email at caladein2 [at] gmail [dot] com.</p>
<p>Also, that reminds me I should make a Contact page on the thingy *does that now, hopefully*.</p>
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		<title>About the WYSIWYG Editor</title>
		<link>http://percentsign20.com/wp/2006/01/11/about-the-wysiwyg-editor/</link>
		<comments>http://percentsign20.com/wp/2006/01/11/about-the-wysiwyg-editor/#comments</comments>
		<pubDate>Wed, 11 Jan 2006 09:11:05 +0000</pubDate>
		<dc:creator>Cal</dc:creator>
				<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Projekts]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://cal.ccrepair.net/wordpress/?p=60</guid>
		<description><![CDATA[With the previous post I tried something a little different in terms of posting (since it wasn&#8217;t meant to be posted in the first place). It was written outside of WP and then C/P&#8217;ed in. I then added the paragraph tags manually. That&#8217;s a pain in the ass, but come to think of it, I [...]]]></description>
			<content:encoded><![CDATA[<p>With the previous post I tried something a little different in terms of posting (since it wasn&#8217;t meant to be posted in the first place). It was written outside of WP and then C/P&#8217;ed in. I then added the paragraph tags manually. That&#8217;s a pain in the ass, but come to think of it, I should be able to emulate that in the editor&#8230; which I just did.</p>
<p>I just never understood how it does things (like I kept hitting enter twice like a dumbass) so now&#8230; this thing&#8217;s alright. The other weird thing was that line at the bottom bothered me to no end, now I get that it&#8217;s supposed to be like that (I guess).</p>
<p><a href="http://wordpress.org">Wordpress 2</a> for the win.</p>
<p>In other news&#8230; probably going to do a redesign of the site when I get that shiny new domain (and no, I haven&#8217;t picked a host yet).</p>
<p>Finally, <a href="http://forums.mxolegion.com/viewtopic.php?t=73">hilarity ensues with the launch of <em>MxO&#8217;s</em> &#8220;External Playtest&#8221; server.</a> I love the fact that it was taken down less then three hours before it came up!</p>
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